Name: | ğUndraw spriteĞ |
Line-A number: | $A00C |
Syntax: | See 'Bindings for undraw_sprite' |
Description: | This Line-A function deletes a sprite and restores the screen. The function must be passed the same sprite-save block that was also passed to Draw sprite and in which Draw sprite saves the screen under the sprite. The register A6 is destroyed. |
Return value: | The function does not return a result. |
Availability: | All TOS versions. |
See also: | Binding Transform mouse Draw sprite |
Pure-C: | typedef int16_t SSB[10 + 4 * 64]; void undraw_sprite( SSB *ssb ); |
Assembler: | movem.l D0-D2/A0-A2/A6,-(A7) ; Save registers move.l ssb,A2 ; Sprite-save block to A2 dc.w $A00C ; Line-A opcode movem.l (A7)+,D0-D2/A0-A2/A6 ; Restore registers |